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| RyboDeus | Sound unsyncs when animation is exported | 1 | Nov 29 2009, 10:43 AM EST by JK-TGRS | ||||
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Thread started: Nov 25 2009, 5:36 PM EST
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Hey,
I'm in the process of making a short animation in Toon Boom Animate. I've already created a character rig and environment with multiple planes of depth, but right now i am trying to create a basic animatic so i can time the scene properly. I''ve deselected the final environment and character rig, created a crude proxy of my character, imported two 30 second snippets of my dialogue into my scene, and have placed the first one 180 frames into my timeline. The problem is, when i render and export my scene, the dialogue begins to play immediately, instead of waiting the 180 frames it's supposed to. There must be a crucial step i am missing.
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Keyword tags:
sound
sync
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| icu1965 | Arranging cels | 2 | Oct 13 2009, 7:17 PM EDT by icu1965 | ||||
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Thread started: Oct 12 2009, 5:21 PM EDT
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I'm using TBS v5 and I'm going insane with trying to arrange my drawings! I click the one I want to move forward or backward and the wrong one moves. I can usually right click and the menu option comes up, but after I move it twice it no longer pops up. Then it automatically picks a different drawing and moves it. I know this sounds like such a menial problem, but it really cuts into my productivity. It's literally taking one step ahead and 2 steps behind!
Anyone else having the same problem? Anyone have any ideas what I can do to solve my problem?
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| Gripian | Photoshop Elements Import/Cut out characters | 0 | Oct 10 2009, 2:27 AM EDT by Gripian | ||||
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Thread started: Oct 10 2009, 2:27 AM EDT
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Never mind! I figured it out. thanks!!
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| WackyWacko | Overwhelmed | 3 | Sep 27 2009, 11:53 AM EDT by WackyWacko | ||||
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Thread started: Sep 26 2009, 3:18 PM EDT
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Hi, JK-
I finished a short animation using Toon Boom Studio. Now that I view my efforst I'd like to cut to a closeup for a few seconds within the animation, which is a single scene. I tried reading your tutorials (the fish & shark) to figure out how to use a pegged camera to do a quick zoom and come back out again. I don't even want a zoom, really, I just want to cut to a closeup of my character for a few seconds to show his expression and then cut back to my original framing of the scene. I learned how to use the motion pegs back, years ago, when I did my first Toon Boom animation, Hatman Seranade, but I found the whole thing overwhelmingly confusing back then and I am having that sinking feeling again. I'd forgotten that the Toon Boom system is not very intuitive. I'm sure it all seems clear to you, since you've mastered the software, but to someone like me, who lacks a tech brain, the program makes me feel dumb as a post. So, can you point me to the most simple, straight-ahead section within your tutorials that will allow me to cut to a closeup of my character and then return to my original view? Or is this one of those things, like learning jazz guitar, where one must back up and learn the entire system from teh beginning? I messed around with Apple's Motion some years ago and it was SO intuitive. I loved how I could read bits and pieces about how the program worked and then, without much pain and suffering, do all kinds of things to my movies. I do wish TBS was as intuitive. Yeah, I know, wishing is a poor substitute for digging in and studying. Thanks, E
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| WackyWacko | Thank you! | 0 | Sep 26 2009, 7:09 PM EDT by WackyWacko | ||||
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Thread started: Sep 26 2009, 7:09 PM EDT
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Hi, JK-
I'm beginning to grasp the "peg" thing. I have a lot to learn, but I managed to get past stupid and on to dumb luck, thanks to your tutorials -E
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Keyword tags:
Cartoon Making
Toon Boom Studio
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| WackyWacko | Finally. | 5 | Sep 21 2009, 10:34 AM EDT by WackyWacko | ||||
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Thread started: Sep 9 2009, 4:33 PM EDT
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Well, JK, I'm finally caught up on my plethora of kid's book assignments. With any luck at all, I'll find time to get back to creating some animation projects, but still have enough work flowing in to keep the cats swaddled in warm sweaters this winter. I plan to get back to Toon Boom and I'm sure I'll be over here picking your well-stocked brain as I stumble along.
Hope all is well with you and yours. -Wacky
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| eric_in_sf | runaway pivot points? | 7 | Jun 10 2009, 4:26 PM EDT by JK-TGRS | ||||
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Thread started: Dec 3 2008, 1:50 PM EST
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In Toon Boom Studio I some times find that the pivot points have moved location - not sure why, and whne I go to reset the pivot point it becomes an odd game of chase - I cannot go directly to the place where I want to place the pivot point but i have to chase the element around a bit until it lines up - anyone had this happen and can you explain how to get it to stop!!
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| z8000 | Heh | 0 | May 28 2009, 1:12 PM EDT by z8000 | ||||
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Thread started: May 28 2009, 1:12 PM EDT
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I wouldn't say this is "very technical". I was hoping to find the actual file format specification instead of an overview.
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| hansendesigns | ToonBoom to DVD? | 1 | May 26 2009, 4:59 PM EDT by JK-TGRS | ||||
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Thread started: May 21 2009, 12:30 AM EDT
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Is there a way in TBS4 to initially set a project up in order to export the final work to dvd?
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Keyword tags:
toonboom toon boom dvd tbs4
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| intuvision | Exporting | 5 | May 18 2009, 4:05 PM EDT by JK-TGRS | ||||
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Thread started: Feb 19 2008, 1:25 PM EST
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I'm trying to export a square bin that I made that has eyes, nose and a mouth. I did the parent pegs and made sure everything was right. In fact, I can watch it while I'm in toon boom....but when I export it out, only the square bin comes out with no mouth eyes or nose. Can anyone figure out what I'm doing wrong? THANKS!
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| billyshake | Rigging and Layers | 1 | May 16 2009, 9:26 AM EDT by JK-TGRS | ||||
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Thread started: May 16 2009, 7:54 AM EDT
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Here's a strange issue that keeps coming up for me and the TBS book doesn't seem to answer it; I've got a fully rigged arm (upper, fore, and hand) attached to a character's shoulder. That shoulder needs to be above the body element, but below the mouth and head elements as they are large and obscure part of that shoulder. But now if I need the hand of that arm to touch the front of the face, it won't do it because it's below the head/mouth layer. This must come up often and I'm sure there's an obvious fix, but I'm at a loss.
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| icu1965 | New version of TBS | 3 | May 15 2009, 8:19 AM EDT by JK-TGRS | ||||
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Thread started: May 5 2009, 2:53 PM EDT
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Does anyone know when the new version will be out? I pre-ordered mine and it just said sometime in May. This is worse than waiting for Christmas morning!
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| billyshake | Screen Shot of rigging | 0 | May 15 2009, 3:08 AM EDT by billyshake | ||||
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Thread started: May 15 2009, 3:08 AM EDT
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As I'm adding more and more dimensions to my animations, I'm finding that my rigging cutouts is becoming really messy. If I've got three characters in a scene with two rigs for each (front and side), my element list in the timeline is ridiculously long and convoluted.
My question is this: once you've got more than one rigged character or item in a scene, what's the best naming convention for the individual parts of a character? Also, could someone post a screen shot a timeline window (full expanded) that shows a complicated rigging scheme with 2 or more characters? It would be a great help to me and I'm sure others would like it as well. billyshake |
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| Lewry | Copy Frames | 6 | Apr 23 2009, 8:30 AM EDT by JK-TGRS | ||||
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Thread started: Apr 7 2009, 11:13 PM EDT
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I've just started with Toon Boom and I'm finding it hard to copy frames and paste them. Not as dumb as it sounds. I have version 4 and I'm trying to create a walk-cycle with the Der Der template.
Okay so I've created the first phase of a walk-cycle on the fifth frame(contact phase) and five frames later I want to add the recoil. The problem is Der Der is gradually reverting to his frame 1 position due to the keyframe at frame 20 which is preset (Im aware I can remove this frame) to his frame 1 postion also. In Flash I would paste frame 5 to frame 10 so I knew exactly what position the character's body parts were previously in and I would edit from there. Instead I'm stuck with Der Der tweening backward to a different point all the time. It's driving me crazy.
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| icu1965 | Cells and frames | 3 | Mar 19 2009, 10:19 PM EDT by JK-TGRS | ||||
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Thread started: Mar 18 2009, 3:45 PM EDT
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Hi, I'm really new to this, so this might seem like a dumb question to most of you, but can anyone explain cells and frames to me? When reading the definition, it makes sense, but when I'm working in TBS I really can't figure out the difference. If I add cells it looks just like I extended the frame. I think I'm missing the concept completely!
Thanks, Jess
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| tra33 | motion pathways | 5 | Mar 17 2009, 9:08 AM EDT by JK-TGRS | ||||
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Thread started: Mar 11 2009, 5:24 PM EDT
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A lot of the time when I make a motion pathway it's jerky, the character will only move ever other frame. I can't figure out a way to make it go back to moving the same amount ever frame, except to start over. Why does it do that?
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| DrSpecter | Has anyone tried TB Animate?? | 1 | Nov 12 2008, 9:17 AM EST by JK-TGRS | ||||
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Thread started: Nov 11 2008, 10:47 PM EST
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Looks like it's a lot closer to Harmony or Digital Pro in terms of functions, but surprisingly close to Studio in terms of price! I've really been enjoying using Studio for illustration, and have been wanting to actually do an animation. But with functions like inverse kinematics and morphing, I might just defect over to Animate!
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| Craigar | can I resize an individual cell? | 3 | Oct 17 2008, 10:21 PM EDT by JK-TGRS | ||||
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Thread started: Oct 17 2008, 1:40 AM EDT
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Can I resize an individual cell ? I'm creating a cut out animation.
I'm setting up for lip sync; I've imported all my a-g mouth shapes in one element. The largest mouth shape becomes shrunken down. It needs to be resized to fit the head. How do I resize this one cell? THANKS. -C BTW I don't know how to rename them either.
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Keyword tags:
resize cell "cut out"
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| SJ7 | Question on Properties Dialog Box shown above | 1 | Jul 22 2008, 12:26 PM EDT by JK-TGRS | ||||
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Thread started: Jul 18 2008, 6:03 PM EDT
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Is the "Properties" Dialog box shown above from ToonBoom v4?
The only similar dialog box I can find under Scene Planning is the one on the right, with no name, but with a "Properties" and "Cells" tabs. I'm assuming this is the same? A simple, short flash example would make this whole area much clearer. ToonBoom should update the Der-Der tutorial to include this...
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| SJ7 | VectorMagic.com is worth a try | 1 | Jun 26 2008, 4:57 PM EDT by DNethery | ||||
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Thread started: Jun 16 2008, 5:39 PM EDT
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I have to be honest, using the ToonBoom vectorize import feature is a painful experience. With a complex image you seem to end up with a lot of trial and error.
If you want good vectorized images (e.g. of photos you have) then try VectorMagic. It's default options produce much better results than ToonBoom and take half the time. And no, I don't work for them.
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