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camera
camera: Toon Boom Studio uses the metaphor of a camera to represent the rendered view of your animation scenes. The camera has a field of vision which establishes what is visible in the 3D composition space of a scene. The camera can be static or dynamic. The camera can be attached to a peg element to animate its view of the scene. A multi-plane composition space provides the illusion of 3 dimensional space and the camera attached to a motion guide can freely travel around through that space to provide complex shots in a scene. The view point of the camera can be seen in the camera view window and in the scene planning views, the top view panel and the side view panel.
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Readers are encouraged to update this informational content, add keywords to assist other readers in locating this page, or link this page to other pages where appropriate. If this term is not yet defined please feel free to start the definition of this term and other readers will hopefully add to or improve upon that beginning.
Latest page update: made by JK-TGRS
, Jun 15 2007, 8:27 PM EDT
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Keyword tags:
Camera
layout
view point
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