cell swapping: Toon Boom Studio has an excellent
cell swapping function. For any drawing element you can use the Cells tab on the Properties panel to select and swap cells.
(V4.0 Note: the various panels which were grouped together under the Properties panel in previous versions of TBS can now be seperated. Their functionality has not changed but your screen appearance may differ from the screen shots used in this article.) You can use a slider to scan through all the cells of that element until you find the desired
cell or you can enter a
cell's name in the text box to select your
cell. The selected
cell is swapped in place of the current
cell for the selected
frame or range of frames in the time line and exposure sheet. If you drag the slider all the way to your far left it will place an "empty" cell in that frame or range of frames.

As stated above the Cells tab is great for doing
cell swapping but, it has a couple of drawbacks that need to be observed. First, when you are on a specific
frame and you scan through your existing element's cells, it automatically swaps the current
cell in that
frame for the
cell that is visible in the Cells tab preview window. That's good and bad. Good because it is fast and bad because it loses track of the
cell that was previously there, and if you change your mind, you have to go and find that previous
cell. If you have a large number of cells in your element the search process can be slow. Also if you created your cells using a fairly random numbering scheme then knowing where to look in the list, which is numerically ordered, is more difficult. But the swapping capabilities are excellent otherwise.
Here is a great tip for an alternative way to do cell swapping: Open the
Library panel and navigate to
Animation>Scene for your current scene and select the element you want to utilize. Then in the
Library display window you can view all the cells for that element at once. Turn on the
View>Thumbnails and you have a fast easy visual way to pick your desired
cell. Then when you go to the Cells tab of the Properties window you just type in the
cell number of that
cell to place it on your desired
frame or
frame range in the time line. This works extremely well for
elements which contain more than a few cells.

Or an even easier way is to use the
copy to current frame context menu command directly from the
Library display window. Select the desired
frame in the time line, select the desired
cell in the
Library display window, right clicking to open that context menu and select
copy to current frame. To save time in this process you can assign a keyboard short cut to this
Library menu command.
So for things like swapping mouth positions, for example, you can use the Cells tab on the Properties panel, or for the selecting and placing of cells for reuse the
Library panel may be even easier.
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