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extreme: When animating, the main key poses are also often referred to as “extremes”. Their basic definition is: the farthest point that a part of the action moves before changing direction. These poses are normally generated from the sketches you have made during the thumb nailing stage of planning an action. If you’re doing key pose animation, you are leaving some drawings in the action sequence out and drawing just the extreme positions. You will come back to the in between drawings at a later time. With key pose animation, you can do all the extremes and then decide on the actual action timing later. “Extremes” are boundary drawings for an action. They denote the farthest point that a part of the action moves before changing direction. They are the first drawings that you would produce to establish major starting and ending positions.
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